By K.D. Pavate
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Schemas are formed by the processes known as assimilation and accommodation. The manner in which a child interacts with the environment depends upon his schemas at that moment. This process of understanding the world is known as assimilation. This process enables him to remember and to obtain more and more information about the world. He receives feedback from the environment which he uses to verify the accuracy of his perceptions. When there is a mismatch between his earlier schema and the feedback he has received then he is in a state of 'disequilibrium'.
Secondly, all rules which apply to the particular problem are identified. Finally, the heuristic and conflict resolving strategies are selected. The inference engine organizes elaborate searches, helps in sorting of information, and comparisons between a particular information against a particular model. The inference engine then tries to use the information to find an object which matches the input data or in other words tries to find a solution. The inference engine uses one of the few wellproven techniques of inferencing to arrive at a recommendation.
At that time many scientists began to ponder over the possibility of constructing machines which could think. They got encouragement from the developm e n t of a m a c h i n e c a l l e d ENIGMA by Alan Turing. This machine was designed during the War to decipher coded German messages. K. His ultimate aim was to design machines which understood the general logical operations like AND, NOT and OR. His idea was that these s y m b o l s used to describe mathematical processes and logic could also be used to manipulate words.